Monument Valley 3

Monument Valley 3

ustwo games

Rating 4.6 (6,466 reviews)

A perspective-bending puzzle voyage with a free opening and paid full story

The game is structured around spatial puzzles that ask players to read impossible spaces, then change them. Its loop is simple on paper but relies on observation, experimentation and a steady sense of progression through new locations.

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Category Puzzle
Installs 500,000+
Version 1.7.20490
Updated Jun 18, 2026
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About this game

Game Overview

Monument Valley 3 is a puzzle game built around visual trickery, shifting architecture and careful route-finding. Like the earlier entries from ustwo games, it uses impossible geometry and perspective changes as the main language of play, but here the setting leans into tides, boats and a journey led by Noor, an apprentice trying to restore fading light. The result is a calm, chapter-based experience rather than a fast or demanding one. The first two chapters are free, while the rest of the story, including The Garden of Life expansion, is unlocked with a single in-app purchase. On Android and iPhone, it suits short sessions as much as longer sits, with each puzzle asking for observation more than speed. The presentation is polished and atmospheric, with colour and architecture doing much of the heavy lifting.

Core Gameplay Features

  • Perspective Puzzles The central mechanic is the manipulation of perspective and gravity to open paths. Progress depends on noticing how structures align when viewed differently, rather than on reflexes or timing.
  • Chapter Structure The story is divided into chapters, with the opening portion available for free before the full game is unlocked. That makes the pacing feel measured and easy to sample before paying.
  • Shifting Environments Puzzles unfold across temples, ruins and other changing spaces. The environments are not just backdrops; they are part of the logic that has to be read and reshaped.
  • Boat Navigation A boat companion is part of the journey across rising tides and shifting seas. This adds a travel layer between puzzles and reinforces the game’s slower, exploratory rhythm.
  • Expansion Content The Garden of Life adds four new chapters with additional puzzles, village growth and community bonds. It extends the same style of play rather than changing the formula.

What Makes It Stand Out

Among mobile puzzle games, this one stands out less for complexity than for presentation and structure. Its strongest qualities come from a clear artistic identity, a known developer and a release model that lets players sample the opening before committing.

  • Strong Developer Pedigree ustwo games is closely associated with the Monument Valley series, and its name carries useful context for players who value crafted mobile design over generic puzzle packaging.
  • No Ads The store text says the game is free-to-start with no ads. That removes a common source of friction on mobile and keeps the focus on the puzzle flow.
  • Broad Store Reach It is available on both the UK Google Play Store and the App Store, with a 4.6 rating from 6,466 reviews and 500,000+ installs on Android. That gives it a clearer public track record than many smaller puzzle releases.

Things to Know Before Playing

The main caveat is the monetisation model: the opening chapters are free, but the full game and expansion sit behind one in-app purchase. The rest is mostly practical context, including age rating, storage and the fact that the game is built for reflective play rather than action.

  • Paid Full Unlock Only the first two chapters are free. The full game, including The Garden of Life expansion, requires a single in-app purchase, so the free section is more of a trial than a complete edition.
  • Storage Planning The App Store lists the iPhone version at about 582 MB. Leaving at least 100 MB to 500 MB of extra space is sensible for updates and cached data.
  • Age Suitability The game carries a PEGI 3 rating on Google Play and a 4+ age rating on the App Store. It should be suitable for younger players, though the puzzle design is better suited to patient attention.

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